The most beautiful thing we can experience is the mysterious. It is the source of all true art and science... (A.E.)

My work is like being an illusionist, a dream designer. I transform ideas into believable visualizations. Shaping worlds and orchestrating motions are my specialties. I pride myself to give a sense of depth and a tactile quality to all my renders - the ice sparkles, the water shimmers, the metal shines, the wind blows, the sun is glowing... it feels real.
I also develop accurate visualizations and simulations for technical projects. I can deliver contents for every modern medium, be it smart phone applications or giant live event screens. In the last decade, I created CG visualizations and animations for Paramount Pictures, Production I.G., Sony Music, Cineart, The Seattle Art Museum, Stanford University, Toyota, Lexus, Infiniti, Dell, Nike, Maxon, LG, Orange, ...

Demo Reel 2016

A selection of 3D animations made between 2011 and 2016 for various projects.

Sacha Lakic Design "The Cloud"

Director: Sacha Lakic
Client: Sacha Lakic Design, 2015, LU
3D sequences and post production (solo work)

Graf Zeppelin Black Line

Director: Eric Nicolas Smit
Client: Pointtec, 2009, DE
3D sequences and post production (solo work)

West of the Moon Movie

Director: Brent Bonacorso
Production: Collaboration Factory, 2010, USA
3D animations (team work)

Bacchus Making Of

Bacchus 3D sculpture project, step by step walkthrough

Shipwreck Making Of

Arctic Shipwreck 3D environment, step by step walkthrough

Guinness "The Heist"

Director: Brent Bonacorso
Production: Collaboration Factory, 2008, USA
Architecture modeling and 3D animations (team work)

Toyota Fortuner "Forest"

Director: Eric Nicolas Smit
Client: RTT/Toyota, 2012, BE
3D sequences and post production (solo work)

Archives 2004 - 2008

A compilation of professional CG animations made between 2004 and 2008, in solo or within a team.

Mountain Cliff Making Of

Snowy cliff 3D landscape, step by step walkthrough

I was born in New Jersey, USA, in the mid 70ies. During my childhood, computers were still office tools with limited graphic tools. It was mostly about typing code on monochrome displays. At school, I found computer frustrating. I was more passionate about the art classes, where I could express my fascination for Italian renaissance, symbolism and surrealism, through sculpting and painting.

It was only later, when processors became powerful enough, that I started exploring 2D and 3D computer graphics ("C.G."). In the beginning it was only a side interest, my main job was audio and film post production. As a personal challenge I submitted regularly my 3D renders to magazines. In the early 2000s my work was published in 3D World and 3D User, and received awards in many online galleries. I was soon noticed by production studios. In 2005, I went to Los Angeles to work on the movie Mission Impossible 3 by J.J. Abrams. After this, my career moved very fast, I jumped from one high profile project to another.

My fascination for image synthesis grew in parallel with my interest for sound synthesis. I find it extremely rewarding to build complex sounds out of basic oscillators and to generate realistic worlds with just a few fractal algorithms. Mastering these skills allows me to create ex nihilo almost any audio visual experience I can imagine.

Beside my work as a visual designer, I am a tester and content developer for leading 3D software companies, including MAXON and THE FOUNDRY. I am recognized as an expert in 3D sculpting and procedural shading.

I am currently located in Luxembourg, Europe. For professional inquiries, please contact me by email. I speak fluently French and English, I also understand German and Spanish.